If your attunement to the vial ends, the contained blood turns to ash.+3 Bloodwell Vial 3 +2 Enhanced Arcane Focus 2 Boon of Luck 10 Boon of Peerless Aim 20 Bless 4 concentration, action, 1 minute Astromancy Archive 4 Teammate A: Bard 15 / Wizard 1 / Alchemist Artificer 3 reaction Bardic Inspiration 12 Teammate A: Bard 15 / Wizard 1 / Alchemist Artificer 3 bonus action, 10 minutes Experimental Elixir (Boldness). The vial can’t be opened while your attunement to it lasts. You can use the vial as a spellcasting focus …Bloodwell Vial Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a sorcerer) To attune to this vial, you must place a few drops of your blood into it. If your attunement to the vial ends, the contained blood turns to ash. opened while your attunement to it lasts. To get a higher spell save DC than 19, a player needs the help of magic items.Bloodwell Vial Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a sorcerer) To attune to this vial, you must place a few drops of your blood into it. If they also have an ability score of 20 in their spellcasting ability, they’ll have a +5 spellcasting ability modifier. ![]() A level 17+ character has a +6 proficiency bonus. Could they not be considered temporary sorcery points that will disappear on a long rest?The maximum spell save DC is 19 (without magic items). Rather than getting your five sorcery points back during a short rest, you get them back mid-combat. Similarly, a carpenter would need a mill, tools and wood.Bloodwell Vial + Second wind? Yes, this works as intended, but still only once a day. A tanner will need leather, racks, oils and tools. A blacksmith will need a forge as well as metal ore. The crafting activity necessitates some up front investment and materials, the nature of which is determined by the type of crafting done. It’s not sexy, but we’re out of attunement slots, and sorcerers don’t want to be burning spell slots for this (admittedly useful) utility spell.□ +1 Bloodwell Vial, ☐ Wand of the War Mage +3, ☐ Splint +2, ☐ Staff of Striking, ☐ Clockwork Amulet, ☐ Belt of Stone Giant Strength, ☐ Bracers of Defense, ☐ Ring of Regeneration, ☐ Discord (Plate +2), ☐ Ring of Evasion, ☐ Woe, □ Staff of Power, ☐ Bracers of Archery, ☐ Rod of the Pact Keeper +3, ☐ Portable Hole, ☐ Moon-Touched Sword …Step 3: Materials. A new item from Tasha’s, this gives you a few more sorcery points and boosts your spell attacks and saving throws. The vial can't be opened while your attunement to it lasts.Rare: +2 bloodwell vial. ![]() ![]() Description Wondrous item, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a sorcerer) To attune to this vial, you must place a few drops of your blood into it. Bloodwell Vial Edit From Tasha's Cauldron of Everything, page 122.
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